Former D&D Vice President Joins White Wolf, Signaling Industry Talent Shift

07/11/2025

The tabletop role-playing game landscape is witnessing a notable redistribution of key personnel, as Jess Lanzillo, formerly a pivotal figure at Wizards of the Coast overseeing Dungeons & Dragons, has embraced a new role as Creative Director for the World of Darkness at White Wolf. This development follows a series of high-profile departures from Wizards of the Coast, indicating a potential shift in the competitive dynamics within the tabletop RPG industry. Lanzillo's extensive experience, particularly with Magic: The Gathering, is expected to invigorate White Wolf's efforts to broaden the reach and impact of its beloved horror-themed franchises, including the iconic Vampire: The Masquerade.

Jess Lanzillo's transition to White Wolf arrives at a time when Dungeons & Dragons, a cornerstone of the tabletop RPG world, has experienced significant changes within its senior ranks. Her eight-year tenure at Wizards of the Coast, where she notably contributed to the Magic: The Gathering franchise before her D&D leadership role, equips her with a wealth of experience in brand development and creative direction. Her appointment as Creative Director for World of Darkness is a strategic move by White Wolf, signaling an ambitious push to not only fortify its existing properties but also to explore new avenues for growth and engagement.

In a recent press release, Lanzillo expressed her deep connection to the World of Darkness, a universe that has influenced her creative journey since the 1990s. She articulated her enthusiasm for fostering community and inspiring narratives through these games, emphasizing her commitment to preserving the rich lore, player agency, and mature themes that define the World of Darkness. Her vision is to make these unique attributes accessible to a wider audience, ensuring that the essence of these dark, immersive worlds resonates with both long-time fans and newcomers.

Marco Behrmann, Executive Vice President at White Wolf, underscored the significance of Lanzillo's recruitment, framing it as an integral component of the publisher's aggressive expansion strategy. Behrmann highlighted Lanzillo's role in shaping a clear and robust creative direction for the studio, reinforcing Paradox's long-term dedication to White Wolf. The ultimate goal, he stated, is to elevate World of Darkness to the forefront of horror entertainment globally. This ambition extends beyond tabletop games, with hints of future video game adaptations, although specific titles remain speculative. The vast, underexplored narrative territories within the World of Darkness, such as Werewolf: The Forsaken or Mage: The Awakening, present fertile ground for innovative gaming experiences.

The current landscape for D&D appears challenging, marked by a series of internal upheavals. Over the past two years, Hasbro, the parent company of Wizards of the Coast, has implemented substantial layoffs, affecting numerous employees including key designers. These workforce reductions have led to a significant depletion of the team responsible for past successes, notably those who contributed to the acclaimed Baldur's Gate 3. Moreover, attempts to launch new initiatives, such as the virtual tabletop platform Sigil, have reportedly faltered, resulting in further job cuts. The departure of long-standing senior designers like Chris Perkins and Jeremy Crawford, coupled with the recent move by Todd Kenreck, who managed much of Wizards of the Coast's digital presence, underscores a pattern of talent attrition. While D&D is likely to retain its status as a dominant force in the TTRPG market, these events suggest a burgeoning competitive environment. The emergence of new systems, like Critical Role's Daggerheart, and the independent trajectories of successful developers like Larian Studios post-Baldur's Gate 3, indicate a vibrant ecosystem where other games are poised to challenge D&D's long-held market dominance.