Arc Raiders Devs Analyze Marathon Playtest Differences
Embark Studios' design director, Virgil Watkins, sheds light on the concurrent playtesting phases of their upcoming extraction shooter, Arc Raiders, and Bungie's reboot of Marathon. This unexpected overlap provided a valuable comparative analysis, allowing the development team to evaluate distinct design decisions and player responses across both titles. Watkins expressed that this unique timing served as an impromptu A/B test, offering insights into what resonated with players in each game's specific context.
Comparative Playtests: Arc Raiders and Marathon Offer Design Insights
In a recent interview, Virgil Watkins, design director at Embark Studios, shared his perspective on the simultaneous playtests for Arc Raiders and Bungie's Marathon. The proximity of these testing periods, though coincidental, presented a unique opportunity for comparison. Watkins noted that each game made different design choices, and observing player reactions to these variations provided invaluable feedback. This informal A/B testing allowed the Arc Raiders team to understand the efficacy of their own design decisions against those of a major competitor. Although Watkins acknowledged that Marathon's tests were often limited-access, he expressed admiration for its artistic direction and eagerly anticipates its full release.
The Dual Playtest Advantage: Learning from Parallel Developments
The simultaneous playtesting of Arc Raiders and Marathon has undeniably offered a rare and beneficial learning experience for the development teams involved. In the ever-evolving landscape of extraction shooters, understanding player preferences and market reception is crucial. This event highlights the dynamic nature of game development, where even unplanned occurrences can yield significant strategic advantages. It also underscores the importance of continuous player feedback in refining game mechanics and overall user experience.
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