Hollow Knight: Silksong Set to Receive Second Patch Focused on Bug Fixes and Tool Adjustments
Elevating Gameplay: Silksong's Upcoming Update Prioritizes Stability and Precision
Initial Updates and Shifting Focus
Hollow Knight: Silksong recently received its first post-launch patch, which notably reduced the difficulty of some early-game boss encounters. However, the developers, Team Cherry, are now poised to roll out a subsequent update. This forthcoming patch will redirect its attention entirely to rectifying software glitches and refining the performance of various in-game equipment.
Addressing Technical Glitches and Tool Performance
Details shared by the development team on Steam highlight the primary objectives of this new update. A significant portion of the fixes targets issues where adversaries might inadvertently exit the playable area, alongside corrections for certain tools that either dealt incorrect damage or failed to operate as designed.
Future Adjustments and Current Stance on Difficulty
While players can anticipate additional refinements and modifications before the game's official full release, it appears this particular patch will not include further adjustments to the game's difficulty. Team Cherry has stated that while they may consider future difficulty alterations, the current focus is on maintaining the existing challenge level.
Expected Release Timeline
As of now, a specific launch date for this upcoming patch has not been announced. However, it is anticipated that the update will become available within the next one to two weeks, bringing immediate improvements to the game's stability and tool mechanics.
Comprehensive List of Enhancements and Corrections
The detailed patch notes indicate a wide array of improvements. These include the addition of a Dithering effect option for advanced video settings to mitigate color banding, although it may slightly soften foreground visuals. The description for the 'Herald's Wish' achievement has been updated for clarity, requiring both completion of the wish and finishing the game. Numerous in-game entity behaviors have been corrected, such as the Savage Beastfly occasionally remaining submerged in lava, the Shrine Guardian Seth moving beyond battle boundaries, and Lugoli flying off-screen. Instances where Silk Snippers became stuck out of bounds in the Chapel of the Reaper battle have been addressed, along with issues concerning death sequences playing incorrectly when defeating bosses simultaneously. A softlock caused by Shaman Binding into a bottom transition has been resolved. Cocoon placements have been adjusted to prevent inaccessible spawns, and the Liquid Lacquer courier delivery is now accessible in Steel Soul mode. Dialogue issues for certain NPCs and the Pondcatcher Reed's flight ability have been fixed. Verdania memory orbs will no longer replay layered screen-edge burst effects. The break counter for multi-hitting tools like Conchcutter has been corrected, and Volt Filament damage multipliers for Silk Skills are now applied properly. Inappropriate targeting by Cogflies and Wisps on Skullwings, along with Cogflies incorrectly restoring full HP upon scene changes, have been rectified. Curveclaw's tendency to break on the first hit after deflection has been resolved, and Plasmium Phial and Flea Brew restoration at benches has been fixed. Additionally, various other minor tweaks and corrections have been implemented to enhance overall gameplay.
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