Ubisoft Details 'Assassin's Creed Shadows' Technical Specs for Switch 2
Ubisoft has shed light on the technical intricacies of the upcoming 'Assassin's Creed Shadows' port for the Switch 2, revealing a comprehensive effort to optimize the game for the new platform. The development team has confirmed that both docked and handheld play will aim for a consistent 30 frames per second. This detailed technical breakdown highlights the significant engineering work undertaken to ensure a high-quality experience on Nintendo's latest console, promising visual fidelity and smooth performance through a range of innovative adaptations.
To achieve this, the developers engaged in extensive "code-level work" to modify the game's architecture and streamline assets, all while striving to maintain the overall player experience. They highlighted the use of advanced cloud and cloth simulation systems, which have been optimized specifically for the ARM processor, with simulation data intelligently scaled down to alleviate GPU load without compromising visual immersion. This strategic approach underscores the team's commitment to delivering a faithful rendition of the game on the Switch 2.
Furthermore, the game incorporates ray-traced Global Illumination, utilizing a solid baked Global Illumination system similar to those found in lower-spec PC and Xbox Series S versions. This decision was primarily driven by RAM memory considerations, allowing developers to preserve the game's expansive visual quality. Adjustments were also made to the Level of Detail (LOD), draw distances, and texture resolution, along with careful management of element loading, to balance performance and environmental richness. While NPC counts in densely populated areas have been slightly reduced to guarantee fluid gameplay, the world's detailed environments largely remain intact.
The integration of DLSS technology is set to significantly enhance the visual output, promising sharper images, more accurate color representation, improved textures, and a reduction in visual artifacts. This not only contributes to a more refined aesthetic but also boosts performance, leading to higher frame rates, increased fluidity, and reduced latency. For handheld mode, specifically, the team addressed GPU limitations by fine-tuning image quality, draw distance, and LOD settings to prioritize a seamless performance. Docked mode users can also anticipate HDR support, while Variable Refresh Rate (VRR) is leveraged in handheld mode to ensure smoother gameplay.
A notable technical achievement involves a custom algorithm designed to maintain VRR functionality even at 30 frames per second, a lower limit than typically supported, ensuring the gaming experience remains as responsive and fluid as possible. Beyond these technical optimizations, the Switch 2 version will feature platform-specific enhancements such as touch screen navigation for menus and maps. Players can also expect access to all post-launch content, with the exception of the 2026 "Claws of Awaji expansion." Additionally, cross-progression support via Ubisoft Connect will enable seamless continuation of adventures across various platforms.
The comprehensive optimization efforts by Ubisoft for 'Assassin's Creed Shadows' on the Switch 2 demonstrate a dedication to adapting complex gaming experiences to new hardware. These technical adjustments and feature integrations are aimed at providing players with a visually stunning and smoothly performing title, irrespective of whether they play in handheld or docked mode.
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