Pathfinder Quest Board Game: A New Cooperative Adventure

09/16/2025
Paizo is expanding its gaming universe with a new cooperative board game, Pathfinder Quest, designed to appeal to both long-time fans of tabletop role-playing games and those new to the genre. This game aims to deliver an immersive narrative experience with innovative mechanics and high replayability.

Embark on an Epic Journey: Pathfinder Quest Redefines Cooperative Board Gaming

Paizo's Vision: Expanding Beyond Traditional RPGs

Paizo, known for its popular Pathfinder tabletop role-playing game, is venturing into new territories with Pathfinder Quest. Jason Bulmahn, Paizo's director of games, expressed the company's desire to diversify its offerings beyond established RPGs like Pathfinder and Starfinder, aiming to showcase more of their creative potential. This new board game, launched on BackerKit, represents a significant step in that direction, targeting a broader audience.

Gameplay Mechanics: Familiar Yet Fresh for Adventurers

Pathfinder Quest incorporates elements familiar to fans of adventure board games and Pathfinder veterans. Players will take control of characters, navigating tile-based maps to confront monsters and overcome challenges detailed in an adventure book. The game includes 12 distinct adventures, each taking approximately 60 to 90 minutes to complete. Additionally, a compendium of 400 non-combat challenges introduces crucial decision points, influencing the narrative from mundane interactions to significant plot developments.

The Impact of Choices: A Dynamic and Evolving Narrative

Joe Pasini, lead designer at Paizo, highlights the game's emphasis on player choices and their lasting consequences. A campaign sheet meticulously tracks major events, ensuring that every decision, from preventing a mill from burning down to the fate of a sealed letter, has a tangible effect on the unfolding story. These choices can alter events within the current adventure or even influence future scenarios, creating a deeply interconnected and reactive world.

Accessibility for All: Bridging the Gap Between TTRPGs and Board Games

Despite leveraging the rich lore of Pathfinder, Pathfinder Quest is crafted for accessibility, welcoming players without prior TTRPG experience. Unlike simplified versions of existing RPGs, this game offers a fully cooperative experience that still presents a substantial challenge to veteran players. Jason Bulmahn explains that the design aims to strike a balance, ensuring enjoyment for both dedicated board gamers unfamiliar with Pathfinder and Pathfinder enthusiasts new to board games.

Innovative Dice System: A Strategic Approach to Outcomes

A notable departure from traditional TTRPGs is the replacement of the d20 with special 6-sided dice. These dice feature pips indicating successes, which players sum up against a challenge's difficulty. Unique symbols, such as a skull for enemy abilities and a star for class-specific actions (like a cleric's healing or a rogue's movement), add layers of strategy. Character skills can further manipulate outcomes by negating negative effects or enhancing positive ones, creating a more controlled and less random gameplay experience.

Character Progression and Equipment: Tailoring Your Hero's Journey

Characters advance after each adventure, with the initial one serving as a comprehensive tutorial. Essential equipment is automatically provided to prepare for subsequent challenges, while other valuable items can be discovered through the game's branching narratives. Each level offers a selection of class cards to unlock new abilities, or players can opt for pre-designed iconic Pathfinder characters for immediate engagement, simplifying the initial setup process.

Darkmoon Vale: An Entry Point into Golarion's World

Pathfinder Quest is set in Darkmoon Vale, one of the earliest regions developed for the Golarion universe. This setting is intentionally designed to be an accessible starting point, allowing new adventurers to gradually familiarize themselves with the world without needing extensive prior knowledge of Pathfinder's nearly two-decade history. Players begin as new arrivals in town, quickly becoming embroiled in local troubles, fostering a sense of immediate involvement.

Replayability and Time Mechanics: Shaping Alternate Realities

The game features 12 adventures, but players will only complete eight in a single playthrough, encouraging multiple replays to explore different narrative paths. A compelling mechanic, hinted at by the introduction of a time dragon miniature, allows players to revisit past choices. Jason Bulmahn suggests that this \"metagaming\" element is integral to the story, enabling players to leverage previous knowledge for potentially better outcomes. Additionally, a cardboard time tracker dial influences gameplay, presenting benefits and drawbacks for managing time during exploration and combat.

Crowdfunding Success and Future Expansions: A Growing Universe

The crowdfunding campaign aims to gauge player interest and determine production scales. Initial offerings include rogue, cleric, fighter, and wizard classes, with oracle as a stretch goal. Ancestries such as dwarf, elf, gnome, goblin, halfling, and human are standard, with more potentially unlocking. The standard edition includes cardboard pawns and map tiles, while the deluxe version adds miniatures, including the time dragon. Paizo's collaboration with Titan Forge for 3D printable creature files further enhances customization. Bulmahn anticipates future expansions, with new challenge and adventure books, leveraging existing components to tell new stories without requiring an entirely new box each time. Orders are expected to be fulfilled by spring 2026, with the standard version available at retai